Is outsourcing tasks within an organization worth it? Let’s break it down.
On one hand, outsourcing tasks to an experienced partner can help drive cost savings of 20% to 40% depending upon process complexity and capabilities of the service provider. On the other hand, there’s always a nagging doubt in the mind of the management regarding the ability of the service provider in understanding the typical complexities of the market, aligning to their studio culture and delivering on promised service level agreements.
While both approaches have their pros and cons, increased process orientation, better project management and the demand-supply gap for experienced testers are making the case for outsourcing stronger. The current push to work remotely as warranted by the COVID-19 pandemic has also made studios more receptive to outsourcing than before.
Software Testing traditionally has had a rich history of outsourcing success. While Game Testing is conceptually similar to software testing, it has its own nuances and challenges. Game Development studios are constantly struggling to make the right decision between in sourcing and outsourcing. But with a market that’s growing fast both in terms of the number of gamers as well as the number of devices games are being played on, the scope of game development and testing has amplified manifold. With the advent of new technologies and platforms such as Stadia, Apple Arcade etc. it has added on to the complexities of testing to provide optimum coverage in the shortest possible time.
Global Games Market Forecast (Newzoo)
Game developers and publishers now need to ensure a much wider testing coverage to maintain the same levels of quality as doled out before. Agility of testing also needs to improve to test the multiple updates and patches that developers are now rolling out to gamers within shortened schedules. This is where an independent game testing company can help developers get access to the right talent at a cost better than companies can manage internally. Today, we look at how independent game testing service providers like GlobalStep can help your business.
Why should you choose to outsource?
- Gain access to an experienced team of the industry’s best game testers:
Game testing service providers will provide you access to the best-skilled game testers. These teams usually have an experience of working in different genres of games and on multiple platforms. Their credibility, experience, and a wide perspective ensure that defects are identified and communicated at an early stage, enabling you to maintain high-quality standards.
- Ensure complete coverage with the best tools:
Experience with best-in-class tools, technologies and frameworks can be a key factor to ensure that your game is tested inside out. Game testing tools and technologies such as Appium, Robotium, Calabash, Device Anywhere typically require a different skillset.
An independent testing service provider can help you gain access to the best tools in the market as well as the resources trained to use these tools to maximum advantage. Advanced project management methodologies and proven frameworks can further enable independent service providers test various scenarios faster and more effectively than you can internally.
- Optimization of up-front and ongoing investments
All the testing needs discussed above are time- and resource-intensive activities. Sometimes, production houses also put the onus of testing on developers – which is not an ideal use of their time. An experienced game testing provider can provide access to the best resources, tools, platforms, and devices at a fraction of the cost, allowing you to concentrate on the core processes of your organization and expel your resources on your business priorities.
- Achieve a faster go-to-market
Even a small bug can bog down a game’s experience a great deal. With the internet providing a voice to consumers, a negative comment can quickly evolve into a situation which can hamper the success of an entire game.
However, as comprehensive and competent as your developers may be, bugs are inevitable. The only solution is to test effectively, find the bugs and fix them. Unfortunately, this is time-consuming and with the fast pace of the market, simply not possible anymore!
Automation tools and frameworks available with experienced game testing partners can help reduce the time and manual effort needed in testing. With the advent and implementation of new transformation methods – using telemetry for reducing test efforts, risk-based testing, shift left, and other means, you can further reduce your time to reach the market. Test service providers can also leverage experience from working with various customers and implement best practices from across the industry for your project. This enables you to get your game as well as patches to the market faster, giving you a huge competitive edge!
With the dynamics of the modern gaming industry changing at a very fast pace, game development studios must consider a change in their testing strategy. Increased usage of tools, automation, data analytics and collaboration between developers and testers is going to be the key to rising above competition and outsourcing game testing can help you achieve all of these!
It is, however, also key to evaluate service providers on key criteria such as experience, project management frameworks, quality of their QA labs and testing infrastructure, as well as adherence to metrics and SLAs. We wish you luck in your journey towards finding the right partner!
[Rachit Jain is Sr. Manager – Solutions Engineering at GlobalStep. He is a management professional with a technology background who loves to analyze and understand business needs and devise the integrated end to end solutions that fits the requirements. At GlobalStep he works closely with CXO’s and senior management to devise strategies for business development and devise a game plan to achieve the set goals.]READ MORE
The success of the mobile experience is highly dependent upon the quality and functionality of the applications available for the respective mobile platforms. An average mobile user spends close to six hours on their mobile phone every day and 90% of this time is spent within apps.
Apple’s App Store, which had nearly 2 million functioning applications and mobile games in 2020, is one of the largest application repositories in the world. Apple is also known to be highly dedicated to user experience and functionality and has put in place a rigorous process for approving apps that are submitted to the App Store. As per estimates, roughly one sixth of the apps that are submitted for review never make it to the App Store for public downloading.
It is therefore imperative for developers to understand Apple’s approval process, why apps are rejected, and what they should do to ensure that their hard-earned money and time spent in app-development doesn’t go to waste. In that regard, Apple has been fairly transparent with the reasons why apps are commonly rejected. Today, we talk about the prime suspects and how you can deal with them:
- Bugs and Unfinished Versions
Apple employs one of the largest teams of engineers, testers, and QA professionals that test and validate each app that is submitted to the App Store. As per Apple, bugs and unfinished or undercooked apps with broken functionality and hyperlinks, inaccurate or misleading information are the top reason for app rejection, contributing to over a fifth of total rejections. Completeness of the app includes key guidelines such as mandatorily having a support link built into your app, presence of metadata such as version history, company information, app functionality, and others.
How to Avoid This?
An easy way would be to ensure that your app is comprehensively tested and all bugs are ironed out before submitting the app to the App Store. Developers commonly think that small bugs or lack of functionality might not be caught, but it is wrong. To maximize the chances of getting your app approved, developers can look towards hiring a professional app testing service provider in order to ensure complete scenario coverage within the planned timelines. Carefully review Apple’s Guidelines to ensure all metadata and additional information are provided in the correct format.
- App Crashes
This is the second-biggest cause of app rejection. Apple has a very low tolerance for apps that crash during testing and review and usually, such apps are rejected immediately. Apple’s well-defined testing process puts your app through multiple testing situations including maximum concurrent incoming connections, multiple touches, and others. If you’ve not anticipated for such scenarios, your app might be in trouble!
How to Avoid This?
Regression and repetitive testing put your app through multiple scenarios to test performance and identify potential bugs, logic flaws, and crashes. As a developer, you must move beyond merely testing your app on one device or one emulation tool. Apps must be tested on multiple physical devices to ensure they are robust for cross-platform operation. Leading app testing service providers usually have a large collection of devices within their testing laboratories to provide maximum coverage.
- Inconsistent UI and UX
Though Android continues to be the leader in the smartphone market with a 70%+ market share, user interface and user experience are areas where iOS has been constantly rated higher than Google’s mobile OS. It is, therefore, no surprise that Apple has strict guidelines around the look and feel of apps on the App Store. The top left corner must always house the back button, controls must always be clear and visible, menus should ideally be located at the bottom of the screen. These are just some of the guidelines that Apple takes seriously and flouting these could result in your app getting rejected.
How to Avoid This?
Ensure that you follow Apple’s human interface guidelines. While Android might give you more freedom around how your apps are designed, Apple prefers consistency with their style as they feel these guidelines will eventually help you provide the best user experience.
- Abnormally Long Load Times
As per Apple’s standards, any app that takes more than 15 seconds to load from scratch is a candidate for rejection because users are not expected to wait for longer than that time duration. Remember that Apple expects your app to have continued loading all its data into the RAM, established connections to backend databases, and have the homepage ready for user interaction in around 15 seconds.
How to Avoid This?
Design simple and nimble apps that load their basic functionality quickly. Test on multiple Apple devices (especially those belonging to older generations) to understand the load times and workout on how to fix them. Apps that try to perform too many functions without having one clear objective are generally frowned upon by Apple’s testing teams.
- Not caring about user privacy
How to Avoid This?
Be very transparent and upfront about the permissions that your app requires. Always allow users to choose the data that they will be sharing with you and explicitly inform them what the data will be used for. Avoid capturing and sharing of personal user data.
These are just some of the primary reasons for apps getting rejected by the App Store. There are several other criteria that could cause your app to be rejected, including copyright infringement, similarity to other applications, usage of private APIs, external payment gateways, and others. An experienced testing and Quality Assurance Services provider like GlobalStep can guide you in terms of Apple’s guidelines for applications as well as support you in conducting comprehensive QA and testing to ensure your application is free of bugs, maximizing your chances of approval and success in the App Store.
[Piyoosh Sah is QA Manager – Game Testing at GlobalStep. A professional who understands client requirements, involved in test planning, overseeing quality certifications and project management.]
Have you ever, at any point in your life, dreamt of playing video games all day long? It’s safe to say that a lot of us have. From simple bubble shooters and puzzles to racing sims, every game has something unique to offer.
Games, today, however, offer more than just a fun, immersive experience. Game production offers a world of career opportunities. From game designer, game software developer, animator, writer and audio engineering, this huge and fast-growing industry (the global games market is expected to surpass 200B USD by 2023) offers a wide variety career paths.
Behind the creation of these immersive games, there are also video game testers, whose job is to ensure that the game is fun to play and ready to be released on the market to give even the most avid gamer a superlative gaming experience. Becoming a game tester is a terrific way to learn many facets of the business side of the gaming industry.
But what does it take to be a video game tester? We’ve laid out some tips for you below.
1. Know Your Game, and Your Games
Being a passionate gamer can get you far in the video game world. Of course, knowing a lot about the topic and various game genres is a huge asset if you’d like to work as a video game tester. But not everyone grew up playing video games, and it doesn’t mean you’re not welcome to the industry.
Expectations about your experience in the field are going to be different in different parts of the world. In some countries, companies will offer you training to develop gaming skills, especially if your access to gaming controls is or was limited. In large markets, most companies assume that you had access to consoles and gaming devices, and they often look for passionate video gamers with some experience.
If you don’t have much experience but are eager to learn, fear not! If you’re passionate about video games yet not an expert, it won’t be an issue. You will learn everything on the job, and with passion and willpower you can go very far!
2. Be an Excellent Communicator
Game testers spend a lot of time communicating with their teams either through email, chat and/or face-to-face. This means you must listen carefully when others speak and ask questions to clarify what others are saying when you’re having trouble understanding something. You should also, of course, be able to express your thoughts and ideas in a concise manner that others can understand.
Testing is synonymous with teamwork, and it will help you build relationship skills and transferrable technical skills.
If your grammar and spelling are strong, you’re off to a good start. Although there is a whole department dedicated to localization, it’s good to keep both eyes open when it comes to spelling. Testers can miss those, so it’s important to flag any linguistic mistakes. If your grammar and spelling aren’t too strong, you can always decide to sharpen them up in your free time.
It will be worth the effort to help you build a career with leading video game testing companies across the world, since the linguistic aspect of quality assurance is much bigger than a lot of people think. All the dialogues and content must make sense linguistically, contextually, and culturally.
3. Be Meticulous
Great attention to detail pays off if you want to succeed as a video game tester and grow within the industry. Testers spend a lot of time looking for bugs, writing bug reports, verifying bug fixes written previously and regressing bugs that they had previously written. In order to excel at these tasks, you should be observant, thorough in your work, organized, and patient.
Of course, this is something that you can learn and develop with practice, but it’s great to always double-check everything and make sure that the final result is flawless. Moreover, attention to detail is a transferable skill that will greatly impact your professional life in any industry.
4. Hard Work Brings Rewarding Results
Being a game tester doesn’t just mean sitting around and getting paid to play games all day. Always remember that you are testing the game to find any possible bugs and elevate the overall gaming experience for players.
Trust us, seeing bugs you have found getting fixed is a very rewarding feeling! Even though testing games can be hard work, the rewards are also great.
One great thing to keep in mind is to always try to approach your work with passion and determination. Providing the best gaming experience for future players is the ultimate goal.
Moreover, it’s important to note that this is a job that requires a lot of commitment and attention to detail. People who land their first testing job are often surprised by how challenging the position can be. Most of the tester’s time is spent repeatedly testing certain features, systems, and small-to-moderate chunks of actual gameplay.
5. Think Outside the Box
Remember to use your creativity and individual approach to try and identify some difficult defects and caveats in the game, those that others might not pay attention to.
Being inquisitive is a key trait as a Video Game Tester. Try to approach every game with different “what if” scenarios. This will help you think about all the possible mistakes and bugs you can find while testing.
Thinking outside the box is one of the qualities that will get you far in this industry, no doubt!
GlobalStep is hiring QA Game Testers, with or without experience in the field. Visit our Careers page to know more about our latest job openings.READ MORE
Games QA has traditionally been and continues to be one of the key components of the game development life cycle. At its core, it consists of ensuring that the game is behaving as intended, reaches the quality standards expected by users, and meets the requirements set by hardware manufacturers. Games have experienced a paradigm shift themselves – from being one-time monetization model (Develop, Package, Ship) to an ongoing monetization model (Develop, Go Live, Update) model. Previously, games were boxed products, which were once published and done with. The environment has now moved to digital platforms, Games as a Service and freemium models. Alongside, QA has also evolved to take on a much wider role.
QA has evolved from a rudimentary beginning where quality was more of a reactive concept and undertaken only in retrospect. As publishers and developers realized the implications that a poor quality gameplay could have on a game’s lifecycle and customer satisfaction and retention, they started becoming more proactive, and the significance of QA started gaining momentum.
This merits the question – has games QA as a process achieved its maximum potential? I say – far from it! QA is still an isolated part of the game development process, restricted to the beta phase in most instances with a limited scope on either side of beta. But this is about to change as GlobalStep gets ready to reimagine Games QA at the Game Quality Forum 2017. We are introducing the concept of Holistic 360° QA – the new wave collaborative and inclusive QA approach that will have a far-reaching impact on how QA is perceived and the value addition that it can provide
Can you imagine a completely revamped scenario where:
– New wave QA extends far beyond its existing scope and applies itself to the game development life cycle to provide inputs into each stage – resulting in improved predictability and reduced risk.
– Early and continuous engagement of QA right at the start of the game development life cycle during the design phase resulting in better predictive outcomes.
– The entire development team’s DNA becomes impregnated with a strong focus on finding and fixing faults early, incorporating and leveraging feedback from a wide network of sources including telemetry and analytics and deployment of automation – inspired by new wave QA.
– Continuous improvement doesn’t remain a QA-specific process only – but extends throughout the development cycle and closed-loop feedback is incorporated at every state of input and output to improve quality.
– The operating model fosters and empowers collaboration, coordination, and co-operation not just between QA and other teams – but between all the stakeholders for the most optimum and long-lasting games.
The new wave of QA will be pragmatic, creative, supportive and an enabler adopted by emerging leaders and game changers in the games industry. It aims to improve everything from overall game quality, to speed to market, player retention, customer satisfaction, and net promoter scores!
Are you excited about reimagined QA? Watch it being unveiled and meet our experts at Game Development Forum 2017. Click here to book an appointment.
[Suresh Iyer the Senior Vice President – Delivery and Operations and is responsible for the overall strategic and operational responsibility for all service lines of GlobalStep – Testing and Validation, App-Dev, Customer service and Video Analytics. He will be part of the delegation attending the conference.]READ MORE
I’m excited to be part of one of the biggest QA and localisation conference for gaming industry in Berlin next week. While, I’m packing my bags, a quick blog to share my thoughts with you.
First things first! The event is going to be taking place in the beautiful city of Berlin for the first time. The location gives a very relaxed and friendly environment to reach out to fellow gaming professionals and exchange views on industry trending topics such as localisation, improving game developer workflows, developments in the game testing services and much more.
Improving the testing experience by analyzing the risks. Creating and managing successful QA services requires massive investments in technology, personnel, and resources. The rapid evolution of platforms, reduced timelines, increasing complexity of cloud based environments, and the fragmentation of devices presents many unique challenges for a QA function in terms of test coverage within the swamped test schedules and to maintain its brand value in a highly competitive environment. My colleague, Suresh Iyer, will be presenting his thoughts on Risk Based Testing (RBT) – as applied to software testing and its extension to games testing to allay the fears of “not enough testing”
Unity in diversity: One of the pain areas for any game developer or publisher is to manage multiple teams and different workflows. I’m excited to hear the experts share their opinion on how uniting cross functional teams can maximize the collaboration and hence improve game quality. The panel at the event will have participants from key players in the gaming industry, who will discuss and brainstorm on how the companies re-work internal structures, and update the workflows to foster a culture of collaboration and innovation.
Localisation! Yes, it is one of the key service offering for various companies in the games industry and GameQA has ensured that they focus on this. No wonder, major part of the conference schedule is dedicated for various topics under Localisation umbrella. The key industry leadership is going to be talking about organizing teams to manage Localisation for a complex title. There are also going to be sessions which will prove to be very helpful for the team managers as they struggle to find the right collaboration tool for the team.
Its learning as well! The breakout sessions which are spread across the conference schedule promise to be helpful and informative. Interactive sessions focusing on identifying, developing and deploying the latest tools and techniques, improving internal cross functional relationships and workflows to create a culture of collaboration will be a great opportunity for the attendees to learn from the peers. I also love the networking sessions where you get to talk to people from different companies and learn more about the thing that they are engaged in.
Watch this space for more details, as we gear up for the event!
[Sumit Arora is the Operations Director in the Interactive Entertainment practice at GlobalStep and will be part of the delegation attending the conference.]READ MORE
A long-standing gender stereotype has been that women don’t like video games. With a 40:60 women:men ratio at GlobalStep’s QA Lab, we beg to differ! Not only women love video games, they are brilliant at it.
Since a long time female gamers have commonly been regarded as a minority, but industry surveys in the past few years have shown that in time the gender ratio has become closer to equal. As per a recent study*, 52% of gamers worldwide are in fact, women!
Women in the games industry are both designing and testing games. And we caught up with a few women game testers from our QA Lab in a candid interview. Read on to know how they deal with gender stereotype, what’s their all-time favorite game and more…
Why did you get into game testing?
You get to play games all day long, why else? Breaking the stereotype, our women game testers share, “We grew up playing video games. It has always been our passion.” One of the youngest girls from the group told us, “I was the only girl from my college in the Counter Strike team. Not only did I play the game but I won various Counter Strike inter-college tournaments with my team which btw was all boys!” Bravo!
What are the most important skills required to become a game tester?
“Many people think that because they like to play video games; they can be game testers… Well, that’s not entirely true. Yes, you do need to have the passion for playing but you also need some core skills like analytical thinking, you should be detail oriented and must have the eye to actually catch bugs while playing the game. Once you catch a bug, you need to be able to find the steps that will replicate the glitch. You also need a lot of patience! As a game tester, your tolerance to do repetitive and tedious tasks is tested every single day and you just need to learn to be persistent. Being able to work well in a team is important too.”
How do people react when you tell them you are a game tester?
The response to this question was in unison!
“Men think of us as Gods!”
“Women are always keen to know more. ‘What do you do exactly?’, ‘So you play video games all the time?’ or sometimes ‘Is that even a job!’ are the most common questions.”
What do you do when you take a break from testing games? Once a game tester, can you still be a gamer?
So when non game-testers take a break, we may interest ourselves in some sort of mobile or PC games, right? Our game testers can’t do this anymore and here’s why, “Since I became a game tester, it’s not so much fun anymore. Every time I play any game for recreation, I start spotting bugs. It’s difficult to switch off being a professional game tester! Having said that, I still love to play games for recreation.”
Wow, that seems like a professional hazard! One of the ladies shared what happened to her favorite mobile game after she became a game tester, “I used to play this very famous and addictive puzzle game and reached a really high level when I had to stop playing it. Every time I would view the result screen on the game and clicked continue, it went into non-progression mode and had to be forced closed and restarted. My inner game tester couldn’t take it anymore. I reported that bug to the publisher and uninstalled the game. Now I play other more interesting games and try not to look for bugs!”
Is it true that women and men are better are at certain kind of games?
*Stats show men prefer action games while women prefer puzzle games. We asked the ladies if they agree, “That’s quite true actually. Women are mostly better at puzzle games as we are much better at problem-solving skills including logic, pattern recognition, sequence solving, and word completion. And men are mostly better at Combat, Role Playing, Adventure and Strategy games.”
“That doesn’t mean women game testers don’t test Combat games. As a matter of fact, women can focus better in testing bugs related to navigation or sound compared to men in such games as men get influenced by storytelling in, women don’t.” How very interesting!
Which is your current favorite game?
This question had the most varied answers of all! From puzzle to role playing to strategic games, these ladies love them all. Their favorites include – Shin Megami Tensei which is a post-apocalyptic role-playing game, Clash of Clans which is a famous strategy game and 4 Pics 1 Word, a fascinating puzzle game.
Do you play the games you test in your free time?
“The developers / publishers, GlobalStep works with, make some really interesting games and it’s obvious that we would like to continue to play them instead of just testing. Once we are done with our daily tasks, we hang around in the gaming-zone where we can play any of the released titles on any platform be it mobile, console, VR, PC etc.” Perks of being a game tester, eh?
For a long time, video games have been designed keeping men in mind. Even with women making up the majority among games users, as characters / protagonists they are still mostly non-existent. From what we see with these intelligent women gamers around us, it’s time for the game designers and publishers to broaden the appeal of their games to both genders equally.
Date – 1st August, 2016
The latest craze to take the world by storm is Pokémon Go, a location-based augmented reality (AR) game developed by Niantic for iOS and Android devices. Since its launch in July 2016, it’s all everyone is talking about. The augmented reality based smartphone game blends the virtual world of Pokémon with the real world, and it has people across the globe going outdoors with just one goal: gotta catch ’em all.
GlobalStep interviews Peter-Joey Pham, who has already caught 142 Pokémon that we know are available in the US plus 1 Kangaskhan he caught in Australia.
Read on to know more about Pham’s adventure on catching ‘em all and why he decided to stop!
1. What got you hooked to Pokémon Go?
I really wasn’t actually too excited about it in the beginning. It triggered a bit of nostalgia but didn’t seem like that big a deal. But then started to notice that EVERYONE was playing it, and that’s what got me excited. In addition to the initial excitement, I promised my girlfriend that I wouldn’t start playing the game until she got back from Italy, so I had to wait a while and had a lot of time to build up the anticipation. I kept myself busy by reading up on the game and learning about different strategies.
I still remember opening it and seeing Pokémon all around me, I ignored them like they were girls in the club and they seemed to follow me everywhere. I made my way up to central park and could see hordes of kids running in a general area to catch something. People would cheer wildly, riot in the streets, and block up half the city just trying to catch these darn Pokémon. People were cheering like they won the lottery. The enthusiasm and competitiveness was infectious and I got pretty caught up in it. Then once I got to 100, I was like “I gotta catch ‘em all!”
I will say though, it has to be a dense place like NYC or Sydney because it’s driven by density: The more people there are, the more Pokémon you find. I don’t think I could have gotten hooked into it if I lived in a rural area.
Density was 100% of the decision for cities I chose.
2. Which Pokémon did you catch first and why?
The first Pokémon I caught was Pikachu. For nostalgic reasons, I think I really wanted to get him. When my girlfriend was in Italy, I spent a lot of time reading about the Pikachu hack, where you entice him to appear by ignoring all the other Pokémon. When I read that article, I said to myself, “I’m going to have to try this”.
3. What has been your most exciting experience so far while playing the game.
Catching Kangaskhan, by far, because all the effort I had to get there. I spent almost $3,000 to book my round the world trip, and right as I landed in Sydney, the developer decided to reshuffle all the nests, nobody knew where the nests were! Before the trip I researched everything, and I knew where I was going to go: Bondi beach in Sydney, Imperial Palace in Japan, and canary Wharf in London. Weeks’ worth of research was gone! All with one update. That made the capture so much more exciting because I didn’t have access to Reddit because of the slow internet. Australian internet is pretty useless. I tried Bondi Beach, the Cemetery, and pretty much wasted half a day at these places. Running out of time, I went to the densest place I could find – Sydney Opera House. There were over 300 players there – I talked to people and no one knew where Kangaskhan had gone. They believed all the regional nests were destroyed.
When I finally caught him at the Sydney opera house, it was so rewarding because of everything I had gone through to get him.
4. If you could describe the Pokémon Go game experience in one word, what would that be?
Tiring. I was going to say exhilarating, but that was really just the initial feeling [laughs].
5. What are your thoughts on the user interface (UI) of the game?
Not bad. There is a lot of room for improvement, but I get that they’re taking baby steps. My main issue is that once you catch them all, it’s not as enticing any more. Many people stop playing once they’ve caught a sufficiently large number. I feel like this app has so much potential and there’s so much you can do with it, but they can’t give it to us all at once. It’s like Star Wars: If you release all the movies at once, it kills the franchise!
6. Being a QA Company, we are most curious about any unique issues you have encountered within the game?
The freaking nest thing drove me nuts! How dare you change the nest on me after I spend 3 grand on travel!
7. What changes you’d recommend to make this game better?
The GPS activator is too small; it should be much bigger. Also, I get that it could be an NYC thing where the reception is not great, but the GPS also bounces everywhere. With the GPS activator, you have to be very very close to see a Pokémon. To make it more of an augmented reality experience, the GPS activator should have a larger radius so that the Pokémon visibility range is as large as the distance you can see with human eyesight. Otherwise, it feels more like searching for an Easter egg in the ground versus an actual Pokémon.
8. What are your other favorite video games of all time?
I tend to gravitate to strategy games. I loved Command and Conquer, I think I bought just about every version of the game. I also loved playing Clash of the Clans, but I deleted the app because it stops being fun after you get to a high enough level. At a certain level, the prices to upgrade are insane – it keeps getting exponentially higher, so I stopped playing. And of course: Halo.
9. You have caught 143 Pokémon until now. You have mentioned in a previous interview that you won’t play the game again. What we would like to know is if there is anything that will make you go back to catching Pokémon again :)?
Nah, I just said that because I was frustrated. I keep playing it casually, but not at the same intensity. It would take a freaking Dragonite, Charizard, or something at that level. If it gets my blood pumping, I’ll go, but if it’s a freaking Growlithe on the other side of the street, screw that dude, I’m not crossing.