With a rich history spanning over 3 decades, the Game Developers Conference in San Francisco has firmly established itself as one of the flagship events on the gaming industry calendar. Attracting over 26,000 attendees each year right from programmers, artists, producers, game designers, QA professionals, audio professionals, business decision-makers, etc. – GDC is a must-attend for anyone working or looking to make a career in the interactive entertainment industry.
As one of the world’s leading Game Testing Companies, GlobalStep has been a key part of GDC in the past as and delegate as we led conversations about the future of QA in gaming. We were there in 2017 as the Nintendo Switch started making big waves and redefining console-based gaming, and as Augmented Reality finally took a big step forward with Pokémon Go.
As we get ready for GDC 2018, here are our thoughts on what we think will be some of the main talking themes this year:
- The return of PCs and Consoles: With mobile-based games gaining significantly over the last few years, we’re expecting PCs and dedicated consoles to dominate developer interest this year. With all the 3 major console manufacturers tasting success and customer acceptance with their flagship consoles – The PlayStation Pro, The Nintendo Switch and The XBOX One X, The PS VR, we’re expecting to see several interesting hardware and software concepts to be unveiled at GDC. That said, mobile continues to be the future of immersive gaming and we expect to see some fascinating game previews especially around Mobile AR / VR.
- Monetization & Community Management: With the lifecycle of games steadily increasing, we are expecting to see interesting discussions on monetization strategies – including in-game advertising, loot boxes and freemium models. Developers and studios are also increasingly becoming aware that the fate of their games depends upon user acceptance and opinion – most commonly displayed on social media. Community management and social media engagement strategies are therefore going to be an important topic of discussion, especially among the burgeoning community of indie developers.
Over the last few months, we have been having some fascinating conversations with our customers as well as industry leaders over the need for QA to extend itself beyond the traditional beta phase of development. This led to the reimagining of traditional QA into holistic 360-degree QA that has a far-wider influence and improved value addition into the game development process.
Re-imagined QA shifts left to provide valuable insights into the design and development phases to improve predictive outcomes. It shifts right towards the release process with a focus at collecting data to provide insights into a better update and monetization strategy. It shifts up to align itself with business strategy and KPIs to provide better return on investment. And last, but not the least, it shifts down to be closer to players, social media, and communities to provide valuable insights into maximizing a game’s value proposition.
We’re excited about the week-long of exciting new developments, announcements, and deliberations at the GDC. Are you going to be there too? To set up a discussion with us, click here. and follow #TalkToGlobalStep for more updates from us!
[Aashish Washikar is the Head of Corporate Communications at GlobalStep. ]READ MORE
We were at Electronic Entertainment Expo, popularly known as ‘E3’ earlier last week, as a game testing services provider. We try to capture the essence of the event for you. E3, as we all know, is the world’s premier trade show for computer and video games and related products. The congregation of game enthusiasts is organized by Entertainment Software Association(ESA), one of the world’s leading trade organizations for the games industry.
So, what was special this year?
Change is the new normal – This year, we saw major publishers either announcing changes to their hit games or at least announcing the plans to change them. We saw Ubisoft announcing major changes in Assassin’s Creed Origins 10-year-old combat exploration story board, and in the crime story and the race tracks for the racing game The Crew 2.
Many games will see the light of the day. Arguably, most of the gaming enthusiasts would have been happy to know the launch of Ubisoft’s long awaited Beyond Good & Evil 2 and relaunch of Shadow of the Colossus by Sony. One of the other eagerly awaited games was Crackdown 3, which was announced by Microsoft way back in 2014, seems to be launching it on Xbox One and PC in November this year.
It was end of the world! Well, according to the Wolfenstein 2: The New Colossus game released, it surely was for the Americans. The third Reich who never failed, destroys everything coming in its way.
VR is yet to catchup. While Virtual Reality games are fun and lot more engaging, at E3 this year we saw slow adaption of the technology. While the big players like Microsoft almost missed talking about VR, there was showcase of games such as Doom VFR and Fallout 4 VR by Bethesda and The Elder Scrolls V: Skyrim VR by Sony. What we think is, it will take some more time for VR games to gain a mind share among the players.
This was one of the most successful and surprising editions of E3 this year. We are now packing our bags for the Games QA conference in Berlin next week. So see you in Berlin!READ MORE
Date – 1st August, 2016
The latest craze to take the world by storm is Pokémon Go, a location-based augmented reality (AR) game developed by Niantic for iOS and Android devices. Since its launch in July 2016, it’s all everyone is talking about. The augmented reality based smartphone game blends the virtual world of Pokémon with the real world, and it has people across the globe going outdoors with just one goal: gotta catch ’em all.
GlobalStep interviews Peter-Joey Pham, who has already caught 142 Pokémon that we know are available in the US plus 1 Kangaskhan he caught in Australia.
Read on to know more about Pham’s adventure on catching ‘em all and why he decided to stop!
1. What got you hooked to Pokémon Go?
I really wasn’t actually too excited about it in the beginning. It triggered a bit of nostalgia but didn’t seem like that big a deal. But then started to notice that EVERYONE was playing it, and that’s what got me excited. In addition to the initial excitement, I promised my girlfriend that I wouldn’t start playing the game until she got back from Italy, so I had to wait a while and had a lot of time to build up the anticipation. I kept myself busy by reading up on the game and learning about different strategies.
I still remember opening it and seeing Pokémon all around me, I ignored them like they were girls in the club and they seemed to follow me everywhere. I made my way up to central park and could see hordes of kids running in a general area to catch something. People would cheer wildly, riot in the streets, and block up half the city just trying to catch these darn Pokémon. People were cheering like they won the lottery. The enthusiasm and competitiveness was infectious and I got pretty caught up in it. Then once I got to 100, I was like “I gotta catch ‘em all!”
I will say though, it has to be a dense place like NYC or Sydney because it’s driven by density: The more people there are, the more Pokémon you find. I don’t think I could have gotten hooked into it if I lived in a rural area.
Density was 100% of the decision for cities I chose.
2. Which Pokémon did you catch first and why?
The first Pokémon I caught was Pikachu. For nostalgic reasons, I think I really wanted to get him. When my girlfriend was in Italy, I spent a lot of time reading about the Pikachu hack, where you entice him to appear by ignoring all the other Pokémon. When I read that article, I said to myself, “I’m going to have to try this”.
3. What has been your most exciting experience so far while playing the game.
Catching Kangaskhan, by far, because all the effort I had to get there. I spent almost $3,000 to book my round the world trip, and right as I landed in Sydney, the developer decided to reshuffle all the nests, nobody knew where the nests were! Before the trip I researched everything, and I knew where I was going to go: Bondi beach in Sydney, Imperial Palace in Japan, and canary Wharf in London. Weeks’ worth of research was gone! All with one update. That made the capture so much more exciting because I didn’t have access to Reddit because of the slow internet. Australian internet is pretty useless. I tried Bondi Beach, the Cemetery, and pretty much wasted half a day at these places. Running out of time, I went to the densest place I could find – Sydney Opera House. There were over 300 players there – I talked to people and no one knew where Kangaskhan had gone. They believed all the regional nests were destroyed.
When I finally caught him at the Sydney opera house, it was so rewarding because of everything I had gone through to get him.
4. If you could describe the Pokémon Go game experience in one word, what would that be?
Tiring. I was going to say exhilarating, but that was really just the initial feeling [laughs].
5. What are your thoughts on the user interface (UI) of the game?
Not bad. There is a lot of room for improvement, but I get that they’re taking baby steps. My main issue is that once you catch them all, it’s not as enticing any more. Many people stop playing once they’ve caught a sufficiently large number. I feel like this app has so much potential and there’s so much you can do with it, but they can’t give it to us all at once. It’s like Star Wars: If you release all the movies at once, it kills the franchise!
6. Being a QA Company, we are most curious about any unique issues you have encountered within the game?
The freaking nest thing drove me nuts! How dare you change the nest on me after I spend 3 grand on travel!
7. What changes you’d recommend to make this game better?
The GPS activator is too small; it should be much bigger. Also, I get that it could be an NYC thing where the reception is not great, but the GPS also bounces everywhere. With the GPS activator, you have to be very very close to see a Pokémon. To make it more of an augmented reality experience, the GPS activator should have a larger radius so that the Pokémon visibility range is as large as the distance you can see with human eyesight. Otherwise, it feels more like searching for an Easter egg in the ground versus an actual Pokémon.
8. What are your other favorite video games of all time?
I tend to gravitate to strategy games. I loved Command and Conquer, I think I bought just about every version of the game. I also loved playing Clash of the Clans, but I deleted the app because it stops being fun after you get to a high enough level. At a certain level, the prices to upgrade are insane – it keeps getting exponentially higher, so I stopped playing. And of course: Halo.
9. You have caught 143 Pokémon until now. You have mentioned in a previous interview that you won’t play the game again. What we would like to know is if there is anything that will make you go back to catching Pokémon again :)?
Nah, I just said that because I was frustrated. I keep playing it casually, but not at the same intensity. It would take a freaking Dragonite, Charizard, or something at that level. If it gets my blood pumping, I’ll go, but if it’s a freaking Growlithe on the other side of the street, screw that dude, I’m not crossing.