About the Role
We’re looking for a skilled Games QA Software Development Engineer in Test to join our team and support a growing scope of quality assurance needs across a variety of development phases for multiple projects. You’ll work closely with game developers, publishing QA teams, and engineers to ensure build stability, test features, and uphold high-quality standards throughout development and beyond launch.
About Us
You name it, we’ve done it. GlobalStep is a recognized brand in the gaming space and partners with the world’s leading game studios and innovative brands, bringing compelling and high impact digital experiences to life, fast and flawless. Our specialized gaming practice has helped leading video game studios launch and support over 3,000 Video Game titles, generating over $30 billion in game revenue.
Serving leading and disruptive brands since 2006, we use proprietary tools, frameworks, and our deep client experience to provide end-to-end comprehensive suite of services across the product and customer lifecycle. These services include design, development, quality assurance, localization, player support and analytics.
With a global set of service locations across 3 continents, we have a tightly integrated services model across geographies and lines of service aimed and focused on the success of our clients.
Due to continued expansion, GlobalStep is looking for SDETs to work onsite in our Dallas-based test center.
Key Responsibilities:
- Tooling and Frameworks: Create tools to improve QA efficiency, such as bug-tracking integrations, reporting dashboards, and data analysis tools.
- Collaborative Testing: Work closely with game developers, designers, and QA teams to identify and resolve issues during development and post-release.
- Test Planning: Define and implement automated and manual testing plans for game systems, including gameplay mechanics, network/multiplayer features, graphics, and audio.
- Bug Analysis: Assist in triaging and diagnosing complex bugs and regressions using debugging tools, logs, and telemetry data.
- Documentation: Maintain detailed technical documentation for automated tests, tools, and frameworks.
- Mentorship: Provide guidance and mentorship to junior QA team members on best practices for automation and quality assurance.
Additional Responsibilities:
- Automation Development: Design, develop, and maintain automated test frameworks and scripts to validate game functionality, performance, and stability across various platforms (PC, console, mobile).
- Pipeline Integration: Integrate automated testing into CI/CD pipelines to enable rapid feedback on game builds.
- Performance Analysis: Develop scripts and tools to monitor game performance, memory usage, and frame rates, ensuring the game meets performance benchmarks.
Must have some of the following Skills and Experience:
- 3 to 5+ years’ experience as an SDET
- Programming Expertise: Proficiency in programming languages such as Python, C#, or JavaScript, with a focus on test automation frameworks.
- Game Development Knowledge: Strong familiarity with game engines (e.g., Unreal Engine, Unity) and their scripting systems.
- QA Tools: Extensive experience with automation tools (e.g., Selenium, Appium) and game-specific QA tools (e.g., console TRCs, debug menus).
- Development Testing Knowledge: Solid understanding of QA methodologies, including black-box, white-box, and performance testing.
- Debugging Skills: Ability to analyze logs, debug issues, and provide detailed reports.
- Version Control: Proficiency in version control systems like Git, Perforce, or SVN.
Preferred Qualifications:
- Experience with CI/CD tools like Jenkins, GitHub Actions, or Azure DevOps.
- Experience with networked/multiplayer game testing.
- Familiarity with platform certification processes (e.g., Xbox, PlayStation, Nintendo).
- Knowledge of graphics rendering pipelines and GPU performance analysis.