Designing for mobile games comes with its own different set of challenges,...
Designing for mobile games comes with its own different set of challenges, and the most commons would be adapting levels to smaller screens and touch-based controls. What works on a sprawling console or computer game just doesn’t translate to mobile. With more limited screen space and different ways players will interact with it, level designers are forced to reconsider how they work to ensure gameplay stays intuitive, enjoyable, and visually appealing. Poorly done improvement means frustrated gamers and a worse experience with the game. The Problem: Translating Complexity Without Overcomplicating One of the core issues with designing mobile games is
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